Richard Petty's Talladega

Richard Petty's Talladega
Richard Petty's Rennzirkus

North American cover art
Developer(s) Cosmi[1]
Publisher(s)
Designer(s) Robert T. Bonifacio[2]
Platform(s) Commodore 64[1]
Atari XL
Release date(s)
Genre(s) Arcade racing[1]
Mode(s) Single-player[2]

Richard Petty's Talladega is an arcade-style racing computer game featuring Richard Petty and Talladega Superspeedway that was released in 1985 to the North American and European markets.

Contents

Summary

General information

This video game loosely emulates the NASCAR Cup Series racing atmosphere of the early 1980s.

During this era, speed and horsepower were more important than parity and safety. The game was translated to German as Richard Petty's Rennzirkus (Richard Petty's Racing Course). 3D computer graphics were also used in both the North American and the German versions of the game.[3] At the time, it was highly unusual for a game to have three-dimensional graphics. Richard Petty (the namesake of this game) already had 200 NASCAR Grand National wins under his belt.[3]

Graphical errors

There are some graphical errors on the game's cover art; causing gamers to ponder that the designers were not completely familiar with neither NASCAR or American passenger vehicles during that era. Talladega Superspeedway has never installed lights on their property so races can only be held during daytime hours. The two cars (with one being a Volkswagen Beetle, despite Volkswagen only ever participating in the 1953 NASCAR Grand National season, and the other being an European Mark 2 Ford Escort) racing each other look more different from each other than even in the 1980s; all vehicles in the NASCAR Cup Series look identical to each other (except for their make and model). On the cover art, the driver's racing numbers are shown on the top and the side, as in demolition derby. Talladega is shown on the box art to be a dirt track while it was already a paved oval track by the 1985 NASCAR Cup Series season.

Finally, in the cover art, the cars are right-hand drive (the same as UK/Irish/Cyprus passenger vehicles), while in real life NASCAR competition, they are left-hand drive vehicles (the same as American/Canadian/German passenger vehicles). #3 in real life would be Dale Earnhardt (who never drove a Volkswagen Beetle for the NASCAR Winston Cup Series) while #51 would be driven by four different drivers during the 1985 season (Greg Sacks, Cecil Gordon, Slick Johnson, and Doug Heveron) and never using the STP sponsor. On the #51 vehicle, the word "Cosmi" appears where the car manufacturer would appear in real life.

Gameplay

The player races against "The King" and eighteen other professional drivers. The player must maintain his automobile through strategic pit stops after qualifying.[4] Vehicles in the game have the capability of going 250 miles per hour (402.3 kilometres per hour) without turbo boost and 294 miles per hour (473.2 kilometres per hour) with a turbo boost.[5]

Players that do not qualify are not entitled to race in that particular race. However, they can receive the results of that race,[6] and are given a chance to qualify for the next race.[6] The race automatically ends when the player crashes his vehicle, runs out of gasoline, blows a tire or completes the race.[6] None of the other drivers from the 1985 NASCAR Winston Cup Series season made it into this game, including veterans Darrell Waltrip and Dale Earnhardt.

References